WEBINARS & OFFICE HOURS
| Date | Event | Time & Registration |
|---|---|---|
| Mon, Nov 2, 2026 |
Monday Unblock By now you should have something running on a Meta Quest headset, and that’s usually when the real problems start to show up. So bring whatever’s broken or stalling to Monday Unblock, a live session with Start Mentors Degly and Quentin. |
EMEA North America |
| Tue, Nov 3, 2026 |
AI for QA: Find the Bugs Before Players Do Can AI help you find bugs before your players do? That’s the question Start Mentor Degly digs into in this session. Degly will walk through Meta Muse Wonder and the AI pipelines developers are using to plan tests, run checks, and sort the feedback that comes back from playtests. |
EMEA North America |
| Wed, Nov 4, 2026 |
Make It Yours: Restyling Free and Store-Bought Assets (GLOBAL) Free and store-bought assets can save you weeks. Mix three packs in three art styles, though, and your build starts to look like a yard sale. Special Guest Jelitza is here to fix that in a Blender session focused on making assets from different sources look like they belong together. |
10:00 AM PT |
| Thu, Nov 5, 2026 |
Finding Your First Players: Recruiting External Testers Your team has played your build so many times that it’s hard to see it the way a newcomer would. Fresh testers don’t have that problem, and finding them is what this session with Start Mentor Tevfik is all about. |
EMEA North America |
| Fri, Nov 6, 2026 |
Playtesting Playground: Non-Gaming Edition (NORAM) Building a VR app that isn’t a game? Then this Playtesting Playground is for you. Start Mentor Tevfik is hosting a special edition just for entertainment and productivity projects: virtual workspaces, focus tools, concerts, watch parties, and any other app with no score or win condition. |
North America |
| Mon, Nov 9, 2026 |
Monday Unblock (EMEA) Got a bug you can’t shake or a feature that won’t come together? That’s what Monday Unblock is for. Join us for this live working session with Start Mentors Degly and Quentin, where you can get unstuck and get back to building.Bring whatever’s in front of you, from a rough prototype to a nearly finished build. We’ll work through it together, then help you pick the next thing to tackle. Don’t have a specific problem yet? Drop in to gain insights on how your fellow developers are pressure testing their builds. |
EMEA
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XRCC: Packaging Workshop Your trailer is how judges and players first see what you built. Something as small as a shaky POV recording or weak audio can make a strong build look unfinished. XRCC is running this Packaging Workshop to cover those details and the rest of what makes a trailer work. |
10:00 AM PT |
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Monday Unblock (NORAM) Got a bug you can’t shake or a feature that won’t come together? That’s what Monday Unblock is for. Join us for this live working session with Start Mentors Sidney and Tevfik, where you can get unstuck and get back to building. |
North America |
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| Tue, Nov 10, 2026 |
Pushing Your Buttons: Fixing Engineer UI Your UI works for you. You built it, and you’ve clicked through it a hundred times. Then someone else puts on the headset, and the button they need is two meters away. |
EMEA North America |
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Pushing Your Buttons: Fixing Engineer UI (NORAM) Your UI works for you. You built it, and you’ve clicked through it a hundred times. Then someone else puts on the headset, and the button they need is two meters away. |
North America |
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| Wed, Nov 11, 2026 |
VR Optimization Unreal Engine Stay tuned! |
8:00 AM PT |
| Wed, Nov 11, 2026 |
Using Meta XR Simulator for Meta VR Glasses Development Join Meta Developer Advocate Dilmer Valecillos for a hands-on look at Meta XR Simulator, the tool that lets you test apps for Meta VR Glasses without leaving your computer. He'll show you how to check Look and Pinch input, simulate the glasses' field of view, and try different IPD settings. |
10:00 AM PT |
| Thu, Nov 12, 2026 |
What the Top Hand Tracking Apps Get Right Some of the standout hand tracking apps on Meta Quest aren’t games at all. In this case study session, Start Mentor Quentin looks at what those apps got right and where they still struggle. |
EMEA North America |
| Fri, Nov 13, 2026 |
Playtesting Playground (NORAM) Want to know how your game feels to someone else before a formal playtest? Bring it to Playtesting Playground on Friday, a casual hangout with Start Mentor Tevfik where developers play each other’s builds. |
8:00 AM PT |
| Fri, Nov 13, 2026 |
XRCC: Submission Walkthrough Having a finished build is not the same as having a finished submission. A release channel that judges can’t open, a video set to private, or a form rushed in the last hour can undo weeks of work. |
10:00 AM PT |
| Mon, Nov 16, 2026 |
Monday Unblock With two days to go before the November 18 deadline, this is the last Monday Unblock before submissions close. Bring whatever still stands between you and a build you can submit, and Start Mentors Quentin and Sidney will work through it with you. |
EMEA North America |
| Thu, Nov 19, 2026 |
Celebrate Your Progress: What’s Next for Your VR Project? (GLOBAL) Submissions are in, and now it’s time to celebrate. Join Start Mentor Tevfik the day after the deadline to look back at what you built during the Meta VR Start Developer competition and share what you learned along the way. |
10:00 AM PT |
EVENT RECORDINGS
(Start membership log-in required to access)
| EVENT DATE | EVENT DESCRIPTION | EVENT RECORDINGS |
| Sep 29, 2026 |
Assemble Your Party: Building an ambitious VR experience in eight weeks requires a clear plan from day one, and that starts with surrounding yourself with the right collaborators and getting aligned on project goals early. In this opening session, Start Mentor Tevfik walks you through the full competition structure so you know what to expect at every step of the process. He details the two entry paths for building a new app or submitting a major update to a shipped title. Along with explaining submission requirements for the November 18 deadline, he shows you where to find mentor support throughout the competition. After the program overview, you will move directly into live matchmaking to connect with potential collaborators. This structured time gives you space to establish team roles, select your game engine, align working schedules, and plan your repository setup. After this session, you'll walk away with:
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Recording |
| Oct 5, 2026 |
Focused Features for Functional Fun It is easy to let your feature list expand during early planning, but fixed competition deadlines require disciplined scope management. |
Recording |
| Oct 6, 2026 |
Kill Your Darlings: Scope Your Build The most common reason entries never get submitted is simple: either they got too big, or the team simply ran out of time. |
Recording |
| Oct 7, 2026 |
How to Win: Rules, Divisions and Judging Criteria Building a technically impressive app is only half the battle. To submit a winning entry, you need to know exactly what the requirements are so every feature you build helps your final build. |
Recording |
| Oct 8, 2026 |
Hands Tutorials Best Practices Hand controls will be new to most of your players. Teach too little and they're lost, but teach too much and they're bored before the fun starts. |
Recording |
| Oct 13, 2026 |
Live Build Session - 0 to VR with Immersive Web SDK Come see how fast it is to build a VR project with Immersive Web SDK and agentic tooling. Learn how to leverage Meta VR features like scene understanding, camera access and input that will help you with any Hackathon track. Spend less time scaffolding and debugging and more time on your core vision. This session is suitable for Beginners to Advanced. You can come with nothing and leave with a working concept! |
Recording |
| Oct 14, 2026 |
Fast Essentials: Playable Prototype — Ship One Complete Thing (EMEA) Most entries commit to a direction before testing it. |
Recording |
| Oct 27, 2026 |
Agentic Workflows for New & Existing Apps Join Dilmer and Yuchan to see how agentic workflows can help you accelerate your development, whether you’re starting a new build or adding to one you’ve already shipped. They’ll show you what existing agentic tools can be integrated in your workflow with real examples of start new prototyping or adapting old projects for Meta VR Glasses. |
Recording |
| Oct 28, 2026 |
Guest Speaker: Show, Don't Tell: The Visual Craft of Onboarding Nobody reads the popup. Your players, users and audience learn how your experience works from what they see, so this session is about teaching with artwork instead of text. |
Recording |
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