Documentation, tools, and best practices for building Entertainment, Gaming, and Productivity apps for Meta VR devices.
Development Setup
- Set up your headset for development
- Meta Quest Developer Hub | Mac & Windows
- Using MQDH for Browser (WebXR)
Submission Setup
- Set up Release Channels (required for Unity, Unreal, Godot, Android/Native and other competition submission)
- Deploying IWSDK (WebXR) through GitHub Pages or Vercel (required for IWSDK (WebXR) competition submission)
Designing for Hands & Eyes
- Getting Started with Hands & Eyes
- Device Readiness
- FOV simulation
- Adapting from controllers
- Hands limitations and mitigations
- Designing with Hands Best Practices
Development Essentials
| Phase | Unity | Unreal | Android | WebXR |
|---|---|---|---|---|
| Environment Setup | ||||
| Development | ||||
| Building for Hands & Eyes | — | |||
| Testing & Debugging | ||||
| Performance Optimization | ||||
| Build, Deploy & Upload | ||||
| Agentic AI Tooling |
